€704,278 pledged so far, by 9,357 backers
After receiving overwhelming support having successfully reached its €500,000 goal our kickstarter ended Oct 8, 2016. We thank you all for your support!
For those who have only just discovered Dual Universe, or those who were unable to pledge during the kickstarter period you can still support us for a limited time by choosing a pledge pack below.
Founder packs won't be available after September 7th, 2017.
One universe, shared by everyone at the same time. Emergent gameplay. Fully editable voxel world, with player-made ships & constructs.
Dual Universe is an innovative Sci-Fi sandbox MMORPG defined by:
We want to go back to the roots of the MMO genre: massively multiplayer gaming, emergent gameplay, and fully editable world.
In Dual Universe, you can for example:
In other words, in Dual Universe, you can invent a new life for yourself in a world without limits, where almost anything is possible. We aim to make a massively multiplayer roleplaying sandbox on PC like never seen before.
You may have seen some of the gameplay features we have in other games, but never all together and in a continuous “single-shard” universe.
And it changes everything because everything you do matters, it's part of a collective story.
Everybody will play in the same huge sandbox, at the same time. Everything you do matters because you are part of a collective story that unfolds as players follow their dreams. Players will all start on the same planet, Alioth, and will expand from there. Accessing new planets and solar systems will be difficult, making exploration of the universe progressive and bound to players’ achievements. Join a crew of over 100 players aboard a giant battleship, go solo as a lone pirate pilot, or anything in between…
Everything you encounter in Dual Universe will be built by players: cities, spaceships, giant orbital stations, imperial palaces. We have developed our own planetary-sized voxel technology to allow you to freely dig and build on a planet, and create your own constructions in-game. The time and effort put into your constructions will define how big they can be!
Player-built ships or constructs can be customized through Lua scripting. Elements inside your construct can be orchestrated to react to events and define new behaviors from AI to special piloting capabilities. Our “auto configure” system will build basic scripts for you automatically to make your ship fly, but you are free to dig deeper if you want.
Scanning will help players gather specific materials to build constructs, which will be critically important in Dual Universe. Some resources will be visible just by exploring planet surfaces, but many will be hidden underground. Both finding and unearthing resources using specific types of gameplay will potentially be substantial and lucrative activities!
The blueprint system and Factory Units will allow players to meet demand for popular constructs, making life much easier. Once you have built a construct, you will be able to get a Blueprint from it. By using this Blueprint in a Factory Unit, you will be able to replicate your construct, provided you have the necessary quantity of raw materials and Elements.
The economy in Dual Universe is realistic and under player control: initiate a market exchange, harvest resources and sell them or finished products, start an industrial or financial empire, do marketing and logistics, create a bank or your own company, and more! The economy will depend on the actions of the masses.
Players will be able to secure land on planet grounds, for strategic, economic or safety reasons. Owning a territory is done via the deployment of a Territory Unit, which will grant you or your organization rights to control the 1km-wide hexagonal tile associated to it. With territory comes battles, and the need to protect, federate resources and defenses. We will introduce Safe Zones for more peaceful territory ownership and role play.
From politics to territorial and social policies, warfare and galactic-sized alliances, power struggles and influence, the rise and fall of civilizations... everything you experience within Dual Universe will emerge from the player community itself, based on the specific gameplay mechanics we have designed. You are in control of the world, and only you will shape its future towards harmony or chaos.
Safe Zones will protect you and prevent a free-for-all PvP game, but outside of them players will be able to fight each other. You will be able to balance your equipment and energy between shield and armor, with dedicated weapon and damage types. We will provide a "lock & fire" mechanism for combat to facilitate very large battles made possible by our Continuous Single-Shard Cluster.
In Dual Universe, you won't get stuck in one particular playing style. Players will be able to train in one skill at a time to develop character specialties over time. Skills train in real-time, whether you're online or not. We’ve made it possible to acquire first-level skills of any type of activity fairly quickly, so that players can easily explore a broad range of gameplay.
How can we do it? Why now? Well, all this is made possible today because of our groundbreaking new server and voxel technologies that we have been working on for the last 3 years. Together with the current improvements in bandwidth and Cloud infrastructures, we have reached a point where this old dream can finally come true! We want to push the boundaries of the MMO genre and create a new kind of incredible collective experience, where players will be able to rebuild civilization together.
The Official Release is anticipated for 2018, but if you can't wait that long and want to help with testing:
After the Official Release, you won’t have to buy the game itself. A "free to try" limited access will be available (the specific limits are still under discussion). There after full game experience will be available for around $10-$13/month or €10-€13/month, depending on the country.
Players will also be able to play for free by activating a 30-day time coupon called a Dual Access Coupon (DAC) these can be purchased through in-game markets. DACs can also be bought directly from Novaquark at an at-launch price of $18/€18.
Some practical examples of what you get in terms of play time:
* Physical reward
All payments are processed by Xsolla
Xsolla is a cross-platform billing and analytics solution for global video game publishers.